REAL-TIME RAY TRACING IN GAMES
Ray tracing is the definitive solution for lifelike lighting, reflections and shadows, offering a level of realism far beyond what’s possible using traditional rendering techniques. NVIDIA Turing™ is the first GPU capable of real-time ray tracing.
NVIDIA TURING™ ARCHITECTURE
This revolutionary architecture, combined with our all-new GeForce® RTX platform, fuses together real-time ray tracing, artificial intelligence and programmable shading. You’ve never created and enjoyed games like this before.
WINDFORCE 2X COOLING SYSTEM
The WINDFORCE 2X cooling system features two 100mm unique blade fans, an alternate spinning fan, two direct-touch GPU, composite copper heat pipes and a 3D active fan. All together, these technologies deliver effective heat dissipation.
ALTERNATE SPINNING
The GIGABYTE-patented “Alternate Spinning” is the only solution for properly handling the turbulent airflow of three fans. The biggest problem with utilizing three fans is turbulence. Since the fans rotate in the same direction, the airflow direction moves oppositely between the fans. This causes turbulent airflow and reduces heat-dissipation efficiency. GIGABYTE turns the middle fan in the opposite direction so that the airflow direction between the two fans becomes the same, reducing turbulence and enhancing airflow pressure.
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