REAL-TIME RAY TRACING IN GAMES
Ray tracing is the definitive solution for lifelike lighting, reflections and shadows, offering a level of realism far beyond what’s possible using traditional rendering techniques. NVIDIA Turing™ is the first GPU capable of real-time ray tracing.
NVIDIA TURING™ ARCHITECTURE
This revolutionary architecture, combined with our all-new GeForce® RTX platform, fuses together real-time ray tracing, artificial intelligence and programmable shading. You’ve never created and enjoyed games like this before.
WINDFORCE 3X COOLING SYSTEM
The WINDFORCE 3X cooling system features 3x 82mm unique blade fans, an alternate spinning fan, 6x composite copper heat pipes, heat-pipe direct touch and 3D active fan functionality, together delivering an effective heat-dissipation capacity for higher performance at lower temperatures.
The GIGABYTE “Alternate Spinning” is the only solution that can solve the turbulent airflow of three fans. The biggest problem with the three fans is turbulence. Since the fans rotate in the same direction, the airflow direction is opposite between the fans, which will cause turbulent airflow and reduce heat dissipation efficiency. GIGABYTE turns the middle fan in the opposite direction, so that the airflow direction between the two fans is the same, reducing the turbulence and enhancing airflow pressure.
UNIQUE BLADE FAN
The airflow is spilt by the triangular fan edge, and guided smoothly through the 3D stripe curve on the fan surface, effectively enhancing the airflow.